Inside the cantina you can engage in swoop racing and games of pazaak to win credits. A subreddit for fans of BioWare's classic 2003 RPG *Star Wars: Knights of the Old Republic* and Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: … The battle leads to the center of town where there are three more mercenaries (one is a veteran) and two heavy defense turrets on top of a platform. Travel to the Ithorian complex and speak to Chodo for more information on the man. Grab the supplies behind the droid and then enter a large room at the end of the hall and face a second military droid. Don't forget to search the tank droid storage room before taking off for the polar region. 2. I agree. Now, return to Khoonda … You may want to take advantage of a Jedi with healing abilities for this battle. Bao-Dur will not take kindly to this behavior and your influence with him will drop if you ignore his complaints. Demand a final payment for the quest and he will give you a discount at his store. You will come across the first lightsaber crystal. Battle number 4 is against a pair of handmaidens. After the room is cleared there is a workbench and a lab station on either side of the room. The next room is filled with poisonous gas grates, so stick to the walls. On top of that, they would have to deal with Goto, who specifically wants the planet to remain under Republic control. Get ready to bust out the armor and force powers and zap the woman in white across the room. First off, equip every character with their own deflector shield. Alternatively, if you're working for Azkul, you can use the console and sabotage them to fire on friendly militia. But I wanna hear other peoples take on these: 1. Board the Ebon Hawk and take off for another destination. After this conversation you choose to rest again and the communications console will ring again. Unfortunately for you, the bay doors are locked and ship requires ignition pass codes. The center of the room is filled with noxious gas emission, so stick to the sides near the wall. Android iOS (iPhone/iPad) ... Mercenaries will attack the Ithorians Complex. And then...nothing. This door is locked, so open the door to the right of it to find an inactive HK-47 protocol droid. In KOTOR 2, Dantooine is a single settlement of embittered survivors fending off mercenaries and scavengers looking to loot the Jedi Enclave clean of any remaining relics. Use either intimidation or Jedi mind tricks to get past her and further into the exchange. Besides the handmaiden battles there is little else to do at the academy. Blast him with force powers and he will quickly fall. Right next to the information desk is a Czerka guard that can be intimidated into giving you information regarding Batono. On the other side of the crash site there is a hidden cache that is surrounded by mines. Beyond Goto and the Telos mercenaries, no one outside of Dantooine shows any interest in the planet, its ruins, or its settlement. If you choose to keep her, you can collect money from her whenever you return to the cantina on Telos. Return to Samhan Dobo's shop to complete the quest. Tell them to teach him a lesson to earn dark side points after they kill him. Travel up the ramp from the Cantina and into the TSF headquarters. There are also four black lockers that can be searched for items. This sequel to the blockbuster RPG features an all-new, more perilous storyline, new characters, classes, locations and force powers. Forgotten by everyone, the settlers h… Contact Info ~ ~~~~~ If you have any comments, questions, or found any errors please contact me at [email protected] Make sure you put in a subject and mention that the game is Star Wars: Knights … Threaten him and then take his life to earn dark side points. Lie to the Ithorian in front of the door to the hanger and then show him your credentials. Press J to jump to the feed. Can't go through into different areas, EXCEPT the Ebon Hawk. Then begin the battle by throwing sonic grenades into the middle of the group as you approach, this will take off a good chunk of their health and may even take down a few mercs. The mercenary leader waits for you outside of the cave and asks for help with his attack on Khoonda. Star Wars™: Knights of the Old Republic series. Next, Dobo will instruct you to go to the medical facility across from the Ithorian compound and steal some supplies from the canister. Side Quests Downstairs, outside of the Cantina you will encounter a couple humans who are harassing an offworlder. The second bounty is on two criminals that can be found in the Czerka offices. Speak to Lieutenant Grenn and he will offer you three bounties on recent criminals that are currently on the station. Then travel to the next force shield and battle two more military droids, followed by three more in the next room. , Going through the center leads to a large battle, but its one that can be won. She will ask you to complete a task before she sets up a meeting with Slusk , Luxa tells you to head to the medical bay to await a transmission regarding a weapons transaction. You can also search the apartment next to this one to find a footlocker. Speak to Kreia about her past to see a cinema involving her and other Sith. Continue through to the next force field using Bao-Dur and face three Telos Military Droids. After sabotaging Khoonda, I ask Visas about her sight & learn 'Force Sight' (*). You can attack them through the walls with force lightning. Later, take this blaster party to the evil Dobo brother who runs an item shop next to the Cantina. Use the communications console in the back of the medical facility and you will receive a message directing you to Apartment B3. Main Knights of the Old Republic Walkthrough. Open the canister from the control panel and take the supplies. Take them out with grenades before attempting to disarm the mines. This battle is more difficult than the tank droid. A group of 5 thugs will enter the hanger and you will have to battle them. Be careful not to let your allies charge across the field and detonate the mines. There are four mercenaries in the Lobby armed with blaster rifles. However, Zherron is reinstated when the mercenaries reveal their plans for attack. In order to find this character you must travel to the Cantina and talk to Luxa who is standing at the bar. As I understand, it was Azkul's own ambition to take over. He tells you to speak with Jana Lorso at the Czerka headquarters. She agrees to help you accomplish this task and directs you towards the Bumani Exchange Corp offices across from the Czerka offices. There are groups of Gamorreans inside the building. Follow Bastila into the Jedi Chambers. In the next area there are two attack droids behind a wall of mines. In Apartment complex A, search the northern dormitory's footlocker and the inhabitant will confront your party. He says that Jana Lorso has more information. This can be useful for experience points. Travel to the reactor and activate it through the control panel. The Exchange hoped to use Dantooine, which had nearly been severed from the Galactic Republic following the loss of the Jedi Enclave, as their base of smuggling operations. I didn't really like my planet selection on my first way round. There are only three officers in the group, so make quick work of them and you will be transported back to Dobo's shop. This room also contains a computer terminal that can be used to overload the droid recharging stations. At docking bay three you can bribe the secretary behind the desk for information related to the Flase Batu mission. Forget the stun droid force power and instead stick with force lightning to bring the machine down in only a few hits. Be sure to collect their dropped items. T3-M4 can also be found at the entrance to the hanger. Czerka Offices Dark Path The Czerka offices can be entered from the Residential Module 082 East. These enemies are likely to be using shields so prepare to hit them with some force powers. Administrator Adare and her advisor, Jedi Master Vrook Lamar (one of the former members of the Dantooine Jedi Council) were seen as obstacles to the Exchange's plans. The goal of this area is to visit the prison and release your party members. They are easily killed with a few blasts of force lightning. Travel to the Surface This area has two clues regarding the bounties given to you by the TSF general. I've talked to the general guy, we've assigned positions, I've peptalked the militia. While there, you'll meet the Disciple who will give you details about Master Vrook and when you finally find him, learn of the imminent mercenary attack on Khoonda. A security crew will stop the crew and arrest them as witnesses to the destruction of the mining facility. And then...nothing. The activation of the reactor also releases a tank droid which is waiting in the hanger next to the orbital transport ship. Open the security door straight ahead to enter a long hall that contains another military droid. I want to be light side and confront his men. Battle number 5 is the most difficult of the encounters. She senses that you are visiting Slusk to take him out for Czerka. After the battle, demand a reward from Lorso, then tell her that the exchange has been taken care of. Instead, kill Slusk and then deal with Luxa. The next room is filled with turrets that will fire on the party as soon as they enter the area. Choose to rest and your meditation will be interrupted by a messenger from Chodo Habat. Travel through the offices until you reach Jana Lorso behind a desk. Do you know where I can find this? I've just visited the crystal caves on Dantooine and Azkul is awaiting me with a group of mercenaries. He wishes you to speak with him when you are released. This strange looking alien refers to you as general and has the ability to disrupt shields. She will reward your party with credits and inform you that a shuttle is waiting at docking bay 3 that will take you to the planet's surface. Dobo must lay low for awhile and so ends you excellent adventures in smuggling. 1. The tank's most powerful weapon is a flame thrower. Complete Dantooine then talk to her about opening trade routes then about Dantooine. When you reach the apartment you have the option to turn the man into TSF where he will be safe, give him to Czerka where he will be killed, or extort him and then betray him. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. Czerka Offices Attacked Since you have completed the missions involving the exchange, return to the Czerka offices to find them being attacked by mercenaries. He will always be replaced by another thug after you kill him off. His last quest is to escort him to the docking bay so he can make his escape. So up til now in my playthroughs of Dantooine I've always killed the mercenaries in the crystal caves. Information on this character can be obtained from the man behind the desk at docking by 3. Azkul also wanted to sell Master Vrook to Goto. This is discussed further in the "bounty hunting" quests at the end of this section. They've already demonstrated they could capture him without attacking … Speak kind words to T3 and the Handmaiden and put your trust in Bao-Dur. If the turrets in the previous room have not been destroyed, they will become active when the reactor is brought online. But no number of mines on the west side seem to do the trick - even when I have so many down that the game won't let me place anymore. Here you will encounter Opo Chano, a technician. Smuggling Quests - Keep in mind that smuggling quests are aligned with the Dark Side. A subreddit for fans of BioWare's classic 2003 RPG *Star Wars: Knights of the Old Republic* and Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*. , Inside Slusks office he asks what your motives are, and you reply that you simply want him dead. The Ebon Hawk has been stolen and moved to the surface of Telos. A CSF officer will witness the theft and say that he is going to report the act to his superiors. These battles can be difficult and your best bet is to set the battle difficulty to easy. With a little luck this should be enough to take down three of the handmaidens before they kill you. Speak to the new droid and tell him that you will be escorting him the Czerka offices. Use the stun droid force power to get an edge on them. The medical bay is back up on Residence Module 082 West. Thanks to Hycatra for the Trouble with Gizka quest. You can either return her to her boyfriend for light side points, or keep her as your slave for dark side points. I've talked to the general guy, we've assigned positions, I've peptalked the militia. Has anyone encountered this? Kill him to keep him quiet. Save the droid master for last as she wears a powerful shield. One item that is dropped is one of the four critical items that will activate the HK unit inside of the Ebon Hawk. However, they are primarily assassins in this game. Leave the offices and take the lift to the cantina level. The first groups I'd think of would be the Exchange, Czerka or the Sith, since the mercenaries describe their employer as 'rich and powerful'. Speak to the Twi'lek man watching the dancers to try to win her back in another game of pazaak. However, in my "to-do" list it still says that the people on Dantooine do not trust Jedi and that result could be dangerous (or something similiar to that). After he deactivates the system, select the plant in the center of the room and take some leaves. Speak with Jana Lorso to earn your dark side points and receive another evil quest. . You can use the persuade command to get 50 more credits out of Lorso if your skill is high enough. Then, grab the items on the beach and in the southwest and head towards the mine field in the southeast. Kreia's force heal command will make this battle much easier. True, the mercenaries wanted to collect the bounty on Jedi, but that still doesn't justify the attack on the settlement. Light side or dark side, I assumed this was the way of moving forward and went with it. Do not threaten to kill her while intimidating Slusk or you will have to fight both of them at the same time. Before entering the game, be sure to buy some better cards from the woman near the swoop racing entry desk. Sid_Starkiller 12 years ago #2 Kill Saquesh, the guards will attack without engaging the dialogue. Pick a fight with him and kill him to earn dark side points. That was basically the brief history of what happened to Dantooine since KOTOR 1. You can then help the mercs (Dark Side) or defend Khoonda (Light Side) as the last thing you do on Dantooine. Stick to ranged attacks for these enemies, or risk running through the mine field in front of them. Kotor 2 was pretty grey but yeah: I would've liked a 3rd Kotor in any event. The armory will be opened and you will have to search the lockers for all of your equipment. Across from this hall is the entrance to the reactor. There are four of them, kill the commander first and then the rest of his guards. , There is a hall branching from the hanger, take this path to find three doors. How to get past mercenaries after coming out of crystal caves on dantooine Kotor 2 So I’m at the part where you come out of the cave on your way to khoonda but the mercenaries ask for your help. Battle number 2 is again against a handmaiden and you are allowed to use melee weapons. Obviously, the last choice is the darkest. Walk in the direction of the military base sub-level. This will give you a chance to inflict some damage to the group without harming yourself. It is possible for the player to reveal that Zherron is spying on the mercenaries to Terena Adare, causing him to be removed from his post and Berun Modrul to take his place. Mods: TSLRCM, M4-78, … So I suppose you could say he's effectively hired himself. Then, ask her about constructing a lightsaber in order to become a more powerful member of the Sith and you will gain experience and dark side points. Carth will meet you outside the chambers and point the way. Remember, items can be broken down into chemicals. With some prodding, Chodo will give you a pass key to apartment C1 where Batano is hiding. Decide to help the merc for some hefty dark side points. Keep them back and have them attack the turrets at the end of the field from a distance. Maybe I forgot too many details over the many years of my knowing this game. There are four mercenaries in the Lobby armed with blaster rifles. Choose Telos and the next planet will come into view. The general and all the militia are in the same place as before the cutscene. Then, take a left while walking down the ramp from the platform and face three more mercenaries guarding a tunnel entrance leading underground. 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